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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

Resources

Contributing

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

Resources

Contributing

Stars

2 stars

Watchers

0 watching

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Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

Resources

Contributing

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

Resources

Contributing

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

About

Entropy : Zero 2's fork of Mapbase's model source files.

Resources

Contributing

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This is Entropy : Zero's fork of Mapbase's model sources. This is used for certain custom animations used by new NPCs, mainly those created for E:Z2 sequel projects and/or NPCs which don't appear in E:Z2 but are still available for modding purposes. Note that some of these animations are meant to be used with models that are not available in E:Z2 or this repository, although they should still function on any model if specified to include them.

All new animation QCs are prefixed with ez2_ and can be found in the modelsrc folder.

Please open an issue if you have trouble compiling any of these files.

Content below is from the original Mapbase model sources:


Mapbase Model Sources

This repository contains most of Mapbase's model and animation source files, primarily .qc, .qci, .smd, and .blend files.

The main tools used to create these models and animations were Crowbar, Blender, and Notepad++. The state of these are provided as they were used during development and there may be a few areas which are messy or otherwise difficult to read or understand.

As with the rest of Mapbase, leaked content was NOT involved with the creation of these models or animations.

This repository accepts pull requests for contributing models or animations to Mapbase.


Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.

SMDs under custom subfolders (i.e. combine_soldier_anims_anims/custom/Idle1_Pistol.smd) are custom animations or modifications of decompiled animations created by Blixibon.

The following model sources or directories are from other external sources:

  • hl2mp_ported_anims - All files in this directory come from samples distributed as part of the Source SDK.
  • ChoreoModels - The body_poses_lean and bodyrules_xsi files come from samples distributed as part of the Source SDK.

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Entropy : Zero 2's fork of Mapbase's model source files.

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