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feat(AutoMount): Add AutoMount module - #240
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IceTank
commented
Feb 2, 2026
Not tested yet |
IceTank
commented
Feb 3, 2026
Works now |
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beanbag44
commented
Feb 22, 2026
oh yeah, also use connection inside of SafeContext rather than mc.networkHandler |
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| ) { | ||
| var autoRemount by setting("Auto Remount", false, description = "Automatically remounts if you get off") | ||
| var autoMountEntities by setting("Auto Mount Entities", true, description = "Automatically mounts nearby entities in range") | ||
| var autoMountEntityList by setting("Auto Mount Entity List", mutableListOf(), Registries.ENTITY_TYPE.toList()) { autoMountEntities } |
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we have an entity selection settings group now which you could use and modify the default selected
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| } | ||
| } else { | ||
| connection.sendPacket(PlayerInteractEntityC2SPacket.interactAt(entity, false, Hand.MAIN_HAND, Vec3d(0.5, 0.5, 0.5))) | ||
| connection.sendPacket(PlayerInteractEntityC2SPacket.interact(entity, false, Hand.MAIN_HAND)) |
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isnt this only sent if the first one isnt successful in vanilla mc?
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f6bc7d9 to
b7c1510CompareIceTank
commented
Mar 13, 2026
Re BASED and updated and fixed some code from pr comments |
Add setting to send packet sneak false
IceTank
commented
Jun 2, 2026
@beanbag44 any updates here? |
beanbag44
commented
Jun 2, 2026
theres still the couldAcceptPassenger thing |
Add AutoMount module to automatically mount or remount entities