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feat(AutoMount): Add AutoMount module#240
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,139 @@ | ||
| /* | ||
| * Copyright 2026 Lambda | ||
| * | ||
| * This program is free software: you can redistribute it and/or modify | ||
| * it under the terms of the GNU General Public License as published by | ||
| * the Free Software Foundation, either version 3 of the License, or | ||
| * (at your option) any later version. | ||
| * | ||
| * This program is distributed in the hope that it will be useful, | ||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| * GNU General Public License for more details. | ||
| * | ||
| * You should have received a copy of the GNU General Public License | ||
| * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| */ | ||
| package com.lambda.module.modules.movement | ||
| import com.lambda.config.AutomationConfig.Companion.setDefaultAutomationConfig | ||
| import com.lambda.config.applyEdits | ||
| import com.lambda.context.AutomatedSafeContext | ||
| import com.lambda.context.SafeContext | ||
| import com.lambda.event.events.TickEvent | ||
| import com.lambda.event.listener.SafeListener.Companion.listen | ||
| import com.lambda.interaction.managers.rotating.IRotationRequest.Companion.rotationRequest | ||
| import com.lambda.interaction.managers.rotating.visibilty.VisibilityChecker.findRotation | ||
| import com.lambda.interaction.managers.rotating.visibilty.lookAtEntity | ||
| import com.lambda.interaction.managers.rotating.visibilty.lookAtHit | ||
| import com.lambda.module.Module | ||
| import com.lambda.module.tag.ModuleTag | ||
| import com.lambda.threading.runSafeAutomated | ||
| import com.lambda.util.Communication.debug | ||
| import com.lambda.util.Communication.info | ||
| import com.lambda.util.Timer | ||
| import com.lambda.util.world.fastEntitySearch | ||
| import net.minecraft.entity.Entity | ||
| import net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket | ||
| import net.minecraft.registry.Registries | ||
| import net.minecraft.util.Hand | ||
| import net.minecraft.util.hit.EntityHitResult | ||
| import net.minecraft.util.math.Vec3d | ||
| import kotlin.time.Duration.Companion.milliseconds | ||
| class AutoMount : Module( | ||
| name = "AutoMount", | ||
| description = "Automatically mounts entities", | ||
| tag = ModuleTag.MOVEMENT | ||
| ) { | ||
| var autoRemount by setting("Auto Remount", false, description = "Automatically remounts if you get off") | ||
| var autoMountEntities by setting("Auto Mount Entities", true, description = "Automatically mounts nearby entities in range") | ||
| var autoMountEntityList by setting("Auto Mount Entity List", mutableListOf(), Registries.ENTITY_TYPE.toList()) { autoMountEntities } | ||
| var interval by setting("Interval", 50, 1..200, 1, unit = "ms", description = "Interact interval") | ||
| var range by setting("Range", 4.0, 1.0..20.0, 0.1, description = "Mount range") | ||
| var rotate by setting("Rotate", false, description = "Rotate to the entity when mounting") | ||
| var packetUnCrouch by setting("Packet Crouch", true, description = "Send the mount packet with the crouch flag false") | ||
| var debug by setting("Debug", false, description = "Print debug messages") | ||
| val intervalTimer = Timer() | ||
| var lastEntity: Entity? = null | ||
| init { | ||
| setDefaultAutomationConfig("AutoMount") { | ||
| applyEdits { | ||
| hideAllGroupsExcept(rotationConfig, interactConfig) | ||
| } | ||
| } | ||
| onEnable { | ||
| intervalTimer.reset() | ||
| lastEntity = null | ||
| } | ||
| listen<TickEvent.Pre> { | ||
| if (!intervalTimer.timePassed(interval.milliseconds)) { | ||
| return@listen | ||
| } | ||
| if (autoMountEntities && player.vehicle == null) { | ||
| runSafeAutomated { | ||
| val entity = fastEntitySearch<Entity>(10.0) { | ||
| autoMountEntityList.contains(it.type) && canRide(it) && it.findRotation(range, player.eyePos) != null | ||
| }.sortedBy { it.squaredDistanceTo(player.pos) } | ||
| entity.firstOrNull()?.let { | ||
| interactEntity(it) | ||
| if (debug) info("Mounting ${it.name}") | ||
| } | ||
| } | ||
| } | ||
| if (!autoRemount) { | ||
| return@listen | ||
| } | ||
| if (player.vehicle?.isRemoved == false) { | ||
| lastEntity = player.vehicle | ||
| } | ||
| lastEntity?.let { | ||
| if (it.isRemoved || it.distanceTo(player) > range) { | ||
| lastEntity = null | ||
| return@let | ||
| } | ||
| if (canRide(it)) { | ||
| runSafeAutomated { | ||
| interactEntity(it) | ||
| } | ||
| } | ||
| } | ||
| } | ||
| } | ||
| private fun AutomatedSafeContext.interactEntity(entity: Entity) { | ||
| intervalTimer.reset() | ||
| if (rotate) { | ||
| lookAtEntity(entity)?.let { | ||
| val done = rotationRequest { | ||
| lookAtHit(it.hit) | ||
| }.submit().done | ||
| if (!done) { | ||
| if (debug) debug("Rotation request failed to submit") | ||
| return | ||
| } | ||
| val hitResult = it.hit as? EntityHitResult ?: return@let | ||
| // Send packet to manually set sneak state | ||
| val vec3d = hitResult.getPos().subtract(entity.x, entity.y, entity.z) | ||
| val crouch = if (packetUnCrouch) false else player.isSneaking | ||
| connection.sendPacket(PlayerInteractEntityC2SPacket.interactAt(entity, crouch, Hand.MAIN_HAND, vec3d)) | ||
| return | ||
| } ?: run { | ||
| if (debug) debug("Not rotation found to mount entity") | ||
| return | ||
| } | ||
| if (debug) debug("Invalid entity rotation") | ||
| } else { | ||
| connection.sendPacket(PlayerInteractEntityC2SPacket.interactAt(entity, false, Hand.MAIN_HAND, Vec3d(0.5, 0.5, 0.5))) | ||
| connection.sendPacket(PlayerInteractEntityC2SPacket.interact(entity, false, Hand.MAIN_HAND)) | ||
Member There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. isnt this only sent if the first one isnt successful in vanilla mc? ContributorAuthor There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. idk | ||
| } | ||
| } | ||
| private fun SafeContext.canRide(entity: Entity) = entity.canAddPassenger(player) | ||
| } | ||
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we have an entity selection settings group now which you could use and modify the default selected
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What is that called?
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EntitySelectionSettings