Repository files navigation



Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

Other projects by us

Built with ❤️ by SimplexEngine development team, 2019. Check our Hall Of Fame

About

Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

Topics

Resources

Code of conduct

Contributing

Stars

166 stars

Watchers

22 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Awards selection

Contesting project on Intel ISEF 2018 - US, Pittsbourgh and EUCYS 2018 - Ireland, Dublin. Winning project of national SPA 2018 competition (category engineering), awared for scientifical value by ČVUT/FEL, multiple times awarded as best student project by region of Liberec, Czech Republic.

Why Simplex Engine 3

Ever worked with GameMaker: Studio? Simplex is aiming to provide a modern, modular, GM:S like environment. Define objects, override events, assign actions, place instances into the room editor. You know the drill. We are taking this intuitive workflow to the next level. Learn how.

Unique value

Room editor runs in 60 fps and all objects are equipped with an additional set of in-editor events. That means you can do anything right in the room editor. From simple stuff like changing ImageIndex on runtime to physical simulation. Anything, rendered via DirectX12, 3D accelerated.

SGML aka GML++

Do you like Game Maker's scripting language as much as we do? So simple to use, right? We are taking GML where noone before - function by function we've implemented almost entire GML into C#, improving each and every function where possible. Ever wondered why draw_rectangle has no angle argument, why instance_find don't accept a predicate or why you can't set shape nor opacity of the game window? Use modern C# constructs and simple GML actions side by side.

All the editors you are used to

Manage all your resources easily with our code, sprites, audio and room editor. Modern looking, dark themed, multi-display aware, ready for 8k forms. Several times faster project loading, using less memory and processing time, utilizing .net framework 4.8

Every single inch modular

Ever wanted to modify right-click instance menu in the room editor? Pair automapping with masks generation, visually edit attributes? We hear you, taking all you know from GMS one step further.

Source control ready

Develop in teams and fear of the merge conflicts not. Simple, efficient project structure allows for painless source control and continuous integration.

Ready?

Visit the manual to get started.

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Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor

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