Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
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Updated
Dec 8, 2022 - C#
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Inject custom C++ code into GameMaker Studio 2 YYC builds
A semi-powerful mod tool/decompiler for YYC games.
A Jamstack app to display various property information
A playground for YYC Christmas light displays
A Streamlit app to visualize building energy and greenhouse gas emission performance information of selected properties
A Streamlit app to visualize City of Calgary's compensation disclosure
An aggregation of community-related data for City of Calgary
An aggregation of your data in Calgary Public Library
A Streamlit app for YYC community guessing game
A Streamlit app to visualize City of Calgary's GTFS feed
Community landing page and resource directory for Canadian and USA Meshtastic & MeshCore mesh networks — meshmonitoring.com
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