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Extend point_bugbait functionality - #229

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Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Feb 19, 2023

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This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

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This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Skip to content

Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

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Collaborator

This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Skip to content

Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

Copy link
Copy Markdown
Collaborator

This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Skip to content

Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

Copy link
Copy Markdown
Collaborator

This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Skip to content

Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

Copy link
Copy Markdown
Collaborator

This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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@arbabf@Blixibon
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Extend point_bugbait functionality by arbabf · Pull Request #229 · mapbase-source/source-sdk-2013 · GitHub
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Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

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@arbabf

@arbabfarbabf commented Feb 19, 2023

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This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Skip to content

Extend point_bugbait functionality - #229

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop
Oct 25, 2023
Merged

Extend point_bugbait functionality#229
Blixibon merged 3 commits into
mapbase-source:developfrom
arbabf:develop

Conversation

@arbabf

@arbabfarbabf commented Feb 19, 2023

Copy link
Copy Markdown
Collaborator

This PR adds a SetRadius input to point_bugbait, as well as a new functionality that allows point_bugbait to use mins and maxs. This is a super-niche situation where spheres don't work well but a big box does. It annoyed me enough for me to add such a functionality.

Possible uses for this:

  • Throwing bugbait into areas (like big targets, or hallways) where a sphere would allow the output to be triggered erroneously (e.g. on the other side of a brush), but smaller spheres miss a small area (and/or take up many entities)
  • Squeezing bugbait while standing on a platform or set of platforms
  • Dynamic point_bugbait zones that change depending on gamestate.

One could theoretically use a trigger_multiple with a filter set to npc_grenade_bugbait, but this only covers thrown bugbait and would need to conform to the geometry very tightly, making it somewhat infeasible.


Does this PR close any issues?

None.

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

FGD entry:

@PointClass base(Targetname, Parentname) size(16 16 16) wirebox(bmins, bmaxs) sphere(radius) color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
[
Enabled(choices) : "Start Enabled" : 1 =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1: "[1] Do not call antlions to position" : 0
2: "[2] Don't activate on thrown bugbait splashes" : 0
4: "[4] Don't activate on squeezed bugbait" : 0
]
useradius(choices) : "Use Radius Keyvalue" : 1 : "If disabled, use mins and maxs." =
[
0 : "No"
1 : "Yes"
]
radius(integer) : "Sensor Radius" : 512
bmins(vector) : "Mins" : "0 0 0"
bmaxs(vector) : "Maxs" : "0 0 0"
// Inputs
input	Enable(void) : "Enable the sensor."
input	Disable(void): "Disable the sensor."
input	Toggle(void) : "Toggle the sensor."
input EnableRadius(void) : "Use the Radius keyvalue of the sensor."
input	DisableRadius(void) : "Use the mins/maxs keyvalues of the sensor."
input	SetRadius(integer) : "Sets the radius of the sensor."
input	SetMins(vector) : "Sets the mins of the sensor."
input	SetMaxs(vector) : "Sets the maxs of the sensor."
// Outputs
output OnBaited(void) : "Fires when bugbait lands within a radius of the sensor"
]

@arbabfarbabf changed the title Allow point_bugbait to use mins and maxsExtend point_bugbait functionalityFeb 20, 2023
@Blixibon
Blixibon merged commit 68ea86e into mapbase-source:developOct 25, 2023
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Development

Successfully merging this pull request may close these issues.

2 participants

@arbabf@Blixibon