Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
55 changes: 48 additions & 7 deletions sp/src/game/server/hl2/grenade_bugbait.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,9 @@ CBugBaitSensor* GetBugBaitSensorList()
CBugBaitSensor::CBugBaitSensor( void )
{
g_BugBaitSensorList.Insert( this );
#ifdef MAPBASE
m_bUseRadius = true;
#endif
}

CBugBaitSensor::~CBugBaitSensor( void )
Expand All@@ -50,10 +53,24 @@ BEGIN_DATADESC( CBugBaitSensor )
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "Enabled" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),

#ifdef MAPBASE
DEFINE_KEYFIELD( m_bUseRadius, FIELD_BOOLEAN, "useradius" ),
DEFINE_KEYFIELD( m_vecMins, FIELD_VECTOR, "bmins" ),
DEFINE_KEYFIELD( m_vecMaxs, FIELD_VECTOR, "bmaxs" ),
#endif

DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),

#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif

// Function Pointers
DEFINE_OUTPUT( m_OnBaited, "OnBaited" ),

Expand DownExpand Up@@ -267,18 +284,42 @@ bool CGrenadeBugBait::ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOri
continue;

//Make sure we're within range of the sensor
if ( pSensor->GetRadius() > ( pSensor->GetAbsOrigin() - vecOrigin ).Length() )
{
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
#ifdef MAPBASE
if ( pSensor->UsesRadius() ){
#endif
if ( pSensor->GetRadius() > (pSensor->GetAbsOrigin() - vecOrigin).Length() )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
suppressCall = true;
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
#ifdef MAPBASE
}
else{
Vector vMins = pSensor->GetAbsMins();
Vector vMaxs = pSensor->GetAbsMaxs();
bool inBox = ((vecOrigin.x >= vMins.x && vecOrigin.x <= vMaxs.x) &&
(vecOrigin.y >= vMins.y && vecOrigin.y <= vMaxs.y) &&
(vecOrigin.z >= vMins.z && vecOrigin.z <= vMaxs.z));
if ( inBox ){
//Tell the sensor it's been hit
if ( pSensor->Baited( pOwner ) )
{
//If we're suppressing the call to antlions, then don't make a bugbait sound
if ( pSensor->SuppressCall() )
{
suppressCall = true;
}
}
}
}
#endif
}

return suppressCall;
Expand Down
40 changes: 40 additions & 0 deletions sp/src/game/server/hl2/grenade_bugbait.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -63,6 +63,28 @@ class CBugBaitSensor : public CPointEntity
m_bEnabled = !m_bEnabled;
}

#ifdef MAPBASE
void InputEnableRadius( inputdata_t &data ){
m_bUseRadius = true;
}

void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}

void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}

void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}

void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif

bool SuppressCall( void )
{
return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
Expand DownExpand Up@@ -91,10 +113,28 @@ class CBugBaitSensor : public CPointEntity
return !m_bEnabled;
}

#ifdef MAPBASE
bool UsesRadius( void ) const {
return m_bUseRadius;
}

Vector GetAbsMins( void ) const {
return GetAbsOrigin() + m_vecMins;
}
Vector GetAbsMaxs( void ) const {
return GetAbsOrigin() + m_vecMaxs;
}
#endif

protected:

float m_flRadius;
bool m_bEnabled;
#ifdef MAPBASE
bool m_bUseRadius;
Vector m_vecMins;
Vector m_vecMaxs;
#endif
COutputEvent m_OnBaited;

public:
Expand Down