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Redirect CGameRulesProxy to CGameRules in CScriptNetPropManager - #535
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azzyr wants to merge 3 commits into
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Redirect CGameRulesProxy to CGameRules in CScriptNetPropManager#535azzyr wants to merge 3 commits into
azzyr wants to merge 3 commits into
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samisalreadytaken
commented
May 31, 2026
My fix is at #541, it also includes some other changes. Repeated dynamic casting is not necessary. It's up to you when to merge that with MP branch. |
azzyr
commented
Jun 4, 2026
CollaboratorAuthor
superseded by #541 |
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This PR makes CScriptNetPropManager handle GameRules proxy entities by redirecting networked property access from CGameRulesProxy to the underlying CGameRules object
This matches TF2 SDK behavior and fixes GetProp/SetProp methods returning 0 for gamerules properties
NetProps.GetPropInt(Entities.FindByClassname(null, "tf_gamerules"), "m_iRoundState")Does this PR close any issues?
PR Checklist
developbranch OR targets another branch with a specific goal in mind