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Update CScriptNetPropManager - #541

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Update CScriptNetPropManager#541
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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


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  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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Update CScriptNetPropManager by samisalreadytaken · Pull Request #541 · mapbase-source/source-sdk-2013 · GitHub
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Update CScriptNetPropManager - #541

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samisalreadytaken:netprops
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Update CScriptNetPropManager#541
samisalreadytaken wants to merge 8 commits into
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samisalreadytaken:netprops

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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Update CScriptNetPropManager - #541

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samisalreadytaken wants to merge 8 commits into
mapbase-source:developfrom
samisalreadytaken:netprops
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Update CScriptNetPropManager#541
samisalreadytaken wants to merge 8 commits into
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samisalreadytaken:netprops

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@samisalreadytaken

@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
@samisalreadytaken

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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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Update CScriptNetPropManager - #541

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samisalreadytaken wants to merge 8 commits into
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Update CScriptNetPropManager#541
samisalreadytaken wants to merge 8 commits into
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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Update CScriptNetPropManager by samisalreadytaken · Pull Request #541 · mapbase-source/source-sdk-2013 · GitHub
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Update CScriptNetPropManager - #541

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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update CScriptNetPropManager by samisalreadytaken · Pull Request #541 · mapbase-source/source-sdk-2013 · GitHub
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Update CScriptNetPropManager - #541

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Update CScriptNetPropManager#541
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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update CScriptNetPropManager by samisalreadytaken · Pull Request #541 · mapbase-source/source-sdk-2013 · GitHub
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Update CScriptNetPropManager - #541

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Update CScriptNetPropManager#541
samisalreadytaken wants to merge 8 commits into
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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Update CScriptNetPropManager by samisalreadytaken · Pull Request #541 · mapbase-source/source-sdk-2013 · GitHub
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Update CScriptNetPropManager - #541

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Update CScriptNetPropManager#541
samisalreadytaken wants to merge 8 commits into
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samisalreadytaken:netprops

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@samisalreadytakensamisalreadytaken commented May 31, 2026

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The warning message is quite important, it's easy to make typos and not be aware of it ever.

Fixestf2classified/tf2classified-issue-tracker#485


PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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looks good to me otherwise, i'll close #535

@@ -1249,19 +1289,21 @@ class CScriptNetPropManager
if ( pInfo->datatype == types::_VEC3 )
arraysize *= 3;

if ( index < 0 || (unsigned int)index >= arraysize )
if ( (unsigned int)index >= arraysize )

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is there a particular reason for removing these lower bound checks? index is provided by the user so this seems scary

@samisalreadytakensamisalreadytakenJun 4, 2026

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Unsigned cast of all negative numbers ([-1, -2147483648] -> [2147483648, 4294967295]) is always larger than the limit. It compiles into same code with less instructions (0-test) because arraysize is always non-zero.

If, on 64-bit, this function were to take a 64-bit signed index and this unsigned cast stayed 32-bit, values in the range [0x8000000000000000, 0x800000007fffffff] would truncate the sign bit and access out of bounds, but that's a lot of unlikely ifs.

I added some more assertions and a comment to inform future editors. This isn't a super important change though, impact of these 2 instructions is negligible

@samisalreadytaken
samisalreadytakenforce-pushed the netprops branch 3 times, most recently from 5034ee8 to dbbb73cCompareJune 12, 2026 15:35
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Also added support for reading output values. Use the following regex to find all variables that are now possible to get: ^[\t ]*\bCOutput(?!Event|Variant)

Script-only demo:

localgame_globalvars=SpawnEntityFromTable("game_globalvars",null);game_globalvars.AcceptInput("GetCurtime","",null,null);assert(NetProps.GetPropFloat(game_globalvars,"m_OutCurtime")==Time());assert(NetProps.GetPropInt(game_globalvars,"m_OutCurtime")==-1);localmath_vector=SpawnEntityFromTable("math_vector",null);math_vector.AcceptInput("SetValue","1 2 3",null,null);assert(NetProps.GetPropVector(math_vector,"m_OutValue").IsEqualTo(Vector(1,2,3)));assert(NetProps.GetPropFloat(math_vector,"m_OutY")==2.0);locallogic_substring=SpawnEntityFromTable("logic_substring",null);logic_substring.AcceptInput("SetStartPos","6",null,null);logic_substring.AcceptInput("SetLength","5",null,null);logic_substring.AcceptInput("InValue","yberz vcfhz qbybe",null,null);assert(NetProps.GetPropString(logic_substring,"m_OutValue")=="vcfhz");locallogic_playerinfo=SpawnEntityFromTable("logic_playerinfo",null);logic_playerinfo.AcceptInput("GetPlayerInfo","",null,null);assert(NetProps.GetPropEntity(logic_playerinfo,"m_OutPlayerEntity")==Entities.GetLocalPlayer());print("done\n");

Some more useful examples:

localent=Entities.FindByClassname(null,"npc_grenade_frag");ent.ConnectOutput("OnDetonate_OutPosition","OnDetonate_OutPosition");ent.GetOrCreatePrivateScriptScope().OnDetonate_OutPosition<-function(){localpos= NetProps.GetPropVector(self,"m_OnDetonate_OutPosition");printl("OnDetonate_OutPosition "+pos);}
localent=Entities.FindByClassname(null,"env_microphone");ent.ConnectOutput("SoundLevel","SoundLevel");ent.GetOrCreatePrivateScriptScope().SoundLevel<-function(){localvolume= NetProps.GetPropFloat(self,"m_SoundLevel");printl("SoundLevel "+volume);}
localent=Entities.FindByClassname(null,"ai_goal_actbusy");ent.ConnectOutput("OnNPCStartedBusy","OnNPCStartedBusy");ent.ConnectOutput("OnNPCSeeEnemy","OnNPCSeeEnemy");ent.GetOrCreatePrivateScriptScope().OnNPCStartedBusy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCStartedBusy");printl("OnNPCStartedBusy "+npc);}ent.GetOrCreatePrivateScriptScope().OnNPCSeeEnemy<-function(){localnpc= NetProps.GetPropEntity(self,"m_OnNPCSeeEnemy");printl("OnNPCSeeEnemy "+npc);}
localent=player;ent.ConnectOutput("OnKilledEnemy","OnKilledEnemy");ent.GetOrCreatePrivateScriptScope().OnKilledEnemy<-function(){localvictim= NetProps.GetPropEntity(self,"m_OnKilledEnemy");printl("OnKilledEnemy "+victim);}

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@samisalreadytaken@azzyr