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full time critical thinker, part time lean mean killing machine.
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full time critical thinker, part time lean mean killing machine.

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  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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full time critical thinker, part time lean mean killing machine.
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full time critical thinker, part time lean mean killing machine.

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  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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Popular repositories Loading

  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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Popular repositories Loading

  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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Popular repositories Loading

  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
View moazessam376-dev's full-sized avatar
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full time critical thinker, part time lean mean killing machine.
💭
full time critical thinker, part time lean mean killing machine.

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Popular repositories Loading

  1. Days-Gone-Clone Days-Gone-ClonePublic

    Creating a Days Gone Clone, 3rd person, simple, not AAA, but good playable game, with grenades, Molotov's, multiple guns etc. a drivable cars as well to escape, buildings to hide and to shoot from …

    TypeScript

  2. Days-Gone-Godot Days-Gone-GodotPublic

    Creating a Days Gone colne with Godot and Claude Code.

    GDScript

  3. crosstalk crosstalkPublic

    Creating a way to make AI agents from different providers with different harnesses code and speak together, just like an real team of developers who are building the same project.

    TypeScript

  4. Recomp RecompPublic

    A tool to track my gym meals and log training.

    HTML

  5. t3code t3codePublic

    Forked from pingdotgg/t3code

    TypeScript

  6. solari-cookbook solari-cookbookPublic

    Forked from solari-sdk/solari-cookbook