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ziplantil edited this page Jul 12, 2020 · 1 revision

View Menu

TextDescription
ToolbarWhether to show the toolbar.
Editor tool barWhether to show the editor tool bar.
Status BarWhether to show the status bar.
Full screenWhether to enable the full screen mode that hides the texture list and tool tabs.
View texturesTODO (what does this do?)
Zoom InZooms in on the mine view. The difference between the zoom and pan is that the zoom affects movement (with the mouse) and perspective, while panning does not.
Zoom OutZooms out on the mine view. The difference between the zoom and pan is that the zoom affects movement (with the mouse) and perspective, while panning does not.
Fit to viewFits the entire mine to the mine view, adjusting the camera position, orientation and zoom.
Toggle perspectiveToggles between the third-person and first-person perspectives.
PanUsed to pan or move the camera.
RotateUsed to rotate the camera. Rotation turns the camera as well as moves it around on a circle, depending on the zoom level.
Center on current segmentBrings the current segment to the center of the mine view and zooms out to show the entire mine on the view.
Center on current objectBrings the current object to the center of the mine view and zooms out to show the entire mine on the view.
Center entire MineZooms out to show the entire mine on the view and places the center of the mine into the center of the mine view.
Align side rotationTODO
Partial LinesDisplays only some segment lines without any textures. Roughly simulates how automap would look in-game.
Note: using F7 while in "textured, no lines" mode does not immediately jump to "partial lines", but to "textured, wireframe". Press F7 twice to go to "partial lines" directly.
All LinesDisplays all lines, but without any textures.
Note: using F8 while in "textured, no lines" mode does not immediately jump to "all lines", but to "textured, wireframe". Press F8 twice to go to "all lines" directly.
Textured, wireframeDisplays sides with textures, but also draws the wireframe for all lines.
Textured, no linesDisplays sides with textures without drawing the wireframe for any lines.
Note: using F9 while in "all lines" mode does not immediately jump to "textured, no lines", but to "textured, wireframe". Press F9 twice to go to "textured, no lines" directly.
Used texturesWhether to only show textures already used in the mine in the texture list, as opposed to all textures.
WallsWhether to show walls as crosses on the mine view.
Special segmentsWhether to highlight special segments (segments with special functions) when lines are enabled.
LightsWhether to show the light sprite for custom lights.
ShadingWhether to show lighting in the mine view. The lighting will only be visible on textures, not objects or lines. If not checked, the mine will appear bright everywhere.
Delta shadingWhether to animate lighting (for variable lights) in the mine view.
ObjectsControls object visibility in the mine view.

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