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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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ggfan wants to merge 3 commits into
playgameservices:masterfrom
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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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ggfan wants to merge 3 commits into
playgameservices:masterfrom
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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master
Closed

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master

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@ggfan

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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master
Closed

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
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ggfan:master

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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master
Closed

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
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ggfan:master

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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

Closed
ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master
Closed

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
ggfan wants to merge 3 commits into
playgameservices:masterfrom
ggfan:master

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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This repository was archived by the owner on Apr 19, 2026. It is now read-only.

Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ] - #20

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playgameservices:masterfrom
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Fix ButtonClicker random crash issue [ the crash happens on 64 bit gpg sdk ]#20
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@ggfan

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  1. initialize the jui_helper::JUIWindow::init() before trying to display Toast. GetInstance()->GetContext() needs it inside InitToast()
    2)Synchronize UI init with Google Play Games authentication UI with a mutex

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can we keep this at 9?

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yes, sure

@ggfan

ggfan commented Sep 1, 2015

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there are 2 scenarios:

  1. if the app is not logged in last time, there is no impact -- user will need to log in explicitly; the lock does not matter.
  2. if app already logged in last time, when app starts up, gpg will try silent login, and it will try to display pop-up UI. this is the period that we dedicate the UI to gpg so it could display its login UI, not complicate it with UI thread sharing the display with it.

For the above case 1), you could not initDisplay after authentication: I think user need to click/tap a button to start login process
For the above case 2), we do not have much control of the gpg because gpg init is inside android_main() loop, it is a head of UI initialization.

It might make sense to force gpg init after UI is initialized, but that would need somewhat re-layout / evaluate overall UI and gpg login code. that would need more experiment. Current fix will make sure we are forcing the thing done in the thread that originated the action [ I think this simplify things ]

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@ggfan@hak@claywilkinson