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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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ContributorAuthor

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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ContributorAuthor

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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ContributorAuthor

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
Expand Down
2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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6 changes: 3 additions & 3 deletions samples-android/ButtonClicker/AndroidManifest.xml
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.bc3"
package="com.google.example.games.bc"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="19" />
android:targetSdkVersion="22" />

<uses-feature android:glEsVersion="0x00020000" >
</uses-feature>
Expand DownExpand Up@@ -47,4 +47,4 @@
</intent-filter>
</activity>
</application>
</manifest>
</manifest>
5 changes: 3 additions & 2 deletions samples-android/ButtonClicker/jni/Application.mk
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
APP_PLATFORM := android-9

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can we keep this at 9?

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yes, sure

#APP_ABI := all
APP_ABI := armeabi-v7a
#,arm64-v8a

#APP_ABI:= arm64-v8a
#APP_ABI := all

APP_STL := c++_static

Expand Down
27 changes: 14 additions & 13 deletions samples-android/ButtonClicker/jni/ButtonClickerNativeActivity.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -105,15 +105,14 @@ void Engine::InitGooglePlayGameServices() {
*
*/
void Engine::OnAuthActionStarted(gpg::AuthOperation op) {
startup_mutex_.lock();
if (!initialized_resources_) return;

ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, op]() {
EnableUI(false);
authorizing_ = true;
if (op == gpg::AuthOperation::SIGN_IN) {

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can you keep the log messages? They help diagnose issues which there always are with authentication.

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removed a couple of LOG messages from sample to make it clean. when UI is up, it is displayed UI page at the bottom in status_text. so we could make it a little clean in logcat

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But when there is a problem, we ask for a log so we can see what is going on - so now we can't see what is going on. Please put them back.

LOGI("Signing in to GPG");
status_text_->SetAttribute("Text", "Signing In...");
} else {
LOGI("Signing out from GPG");
status_text_->SetAttribute("Text", "Signing Out...");
}
});
Expand All@@ -135,17 +134,19 @@ void Engine::OnAuthActionFinished(gpg::AuthOperation op,
}
});
}

if (!initialized_resources_) return;


if (!initialized_resources_) {
startup_mutex_.unlock();
return;
}
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, status]() {
EnableUI(true);
authorizing_ = false;
button_sign_in_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Sign Out" : "Sign In");

status_text_->SetAttribute(
"Text", gpg::IsSuccess(status) ? "Signed In" : "Signed Out");
startup_mutex_.unlock();
});
}

Expand DownExpand Up@@ -560,8 +561,14 @@ void Engine::LeaveGame() {
* invoking jui_helper functions to create java UIs
*/
void Engine::InitUI() {
// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

// Show toast with app label
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([]() {
if(NULL == jui_helper::JUIWindow::GetInstance()->GetContext()) {
return;
}
jui_helper::JUIToast toast(
ndk_helper::JNIHelper::GetInstance()->GetAppLabel());
toast.Show();
Expand All@@ -572,9 +579,6 @@ void Engine::InitUI() {
// UIs.
//

// The window initialization
jui_helper::JUIWindow::Init(app_->activity, JUIHELPER_CLASS_NAME);

//
// Buttons
//
Expand All@@ -586,7 +590,6 @@ void Engine::InitUI() {
jui_helper::LAYOUT_PARAMETER_TRUE);
button_sign_in_->SetCallback([this](jui_helper::JUIView *view,
const int32_t message) {
LOGI("button_sign_in_ click: %d", message);
if (message == jui_helper::JUICALLBACK_BUTTON_UP) {
if (service_->IsAuthorized()) {
service_->SignOut();
Expand DownExpand Up@@ -647,7 +650,6 @@ void Engine::InitUI() {
// Init play game services
InitGooglePlayGameServices();

if (authorizing_) EnableUI(false);
return;
}

Expand All@@ -669,7 +671,6 @@ void Engine::SetParameters(jui_helper::JUIButton *button,
* Enable/Disable management UI
*/
void Engine::EnableUI(bool enable) {
LOGI("Updating UI:%d", enable);
ndk_helper::JNIHelper::GetInstance()->RunOnUiThread([this, enable]() {
button_sign_in_->SetAttribute("Enabled", enable);

Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -147,13 +147,13 @@ class Engine : public gpg::IRealTimeEventListener {
// in OnRoomStatusChanged()
int32_t score_counter_; // Score counter of local player
bool playing_; // Am I playing a game?
bool authorizing_; // Am I signing in to gpg service?
std::string self_id_; // Local player's ID
double start_time_; // Game start time

// synchronization primitive to synchronize
// UIThread, Timer thread and gpg callback thread
mutable std::mutex mutex_;
mutable std::mutex startup_mutex_;

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can you add a comment on why 2 mutex are needed? It seems like 1 should be ok?

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this one is just for start up code: taking conservative way not to make a big change to the existing code.


// Renderer of a teapot
TeapotRenderer renderer_;
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Original file line numberDiff line numberDiff line change
Expand Up@@ -23,7 +23,6 @@
Engine::Engine()
: initialized_resources_(false),
has_focus_(false),
authorizing_(false),
app_(nullptr),
dialog_(nullptr),
textViewFPS_(nullptr),
Expand DownExpand Up@@ -61,10 +60,12 @@ void Engine::UnloadResources() { renderer_.Unload(); }
*/
int Engine::InitDisplay(const int32_t cmd) {
if (!initialized_resources_) {
startup_mutex_.lock();
gl_context_->Init(app_->window);
InitUI();
LoadResources();
initialized_resources_ = true;
startup_mutex_.unlock();

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can you catch exceptions to make sure the mutex gets unlocked?

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this is good point. if there is exception in native code, it crashes and there is not any catcher here. I think java code handles lot of exceptions; in side native code, I do not see too much yet.

} else {
// initialize OpenGL ES and EGL
if (EGL_SUCCESS != gl_context_->Resume(app_->window)) {
Expand DownExpand Up@@ -192,7 +193,6 @@ int32_t Engine::HandleInput(android_app *app, AInputEvent *event) {
*/
void Engine::HandleCmd(struct android_app *app, int32_t cmd) {
Engine *eng = (Engine *)app->userData;
LOGI("message %d", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
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2 changes: 1 addition & 1 deletion samples-android/build_sample.sh
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,7 +104,7 @@ trap cleanup EXIT
# Copy the lib project and run "android update lib-project" on it.
# This requires a target, which apparently needs to be android-10.
cp -r ${lib_project} ${private_lib}
${android_tool} update lib-project --path ${private_lib} --target android-10
${android_tool} update lib-project --path ${private_lib} --target android-22

#
# At last, build!
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