Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

About

The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

Topics

Resources

Stars

6 stars

Watchers

0 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

qFoldIT — Scientific Missions, Human Discovery & Interactive Science

qFoldIT / Baker Lab visualisation

qFoldIT

Turn scientific and industrial objectives into validated, interactive missions — through MCP, UAG, simulation and human-in-the-loop search.

GitHub · STATE · Dashboard · IP / Evidence Registry


Mission

qFoldIT is not only a game. It is a contract-first scientific mission platform connecting scientific computation, MCP-compatible AI agents, canonical spatial representations, multiple runtimes, validation and auditable contribution records.

Scientific / Industrial Objective
↓
Mission Contract
↓
Mission Router
↓
Mission Compiler
↓
UAG / Scientific Object Model
↓
UEFN / Unity / UNIGINE / Web / Standalone
↓
Human + AI Search
↓
CAMEO Reconciliation
↓
Scientific Validation
↓
Evidence / Contribution
↓
STATE / Enterprise Deliverable

For Claude Science and MCP workflows

qFoldIT exposes scientific capabilities through MCP-oriented services and canonical mission contracts. Claude and other compatible agents can orchestrate tools and compose missions, while authoritative scientific status remains with the configured scientific validators and protected reference boundaries.

Claude / Scientific Agent
↓
Scientific MCP Mesh
↓
qFoldIT Mission Contract
↓
UAG / Scientific Object Model
↓
Mission Compiler
↓
Runtime
↓
Scientific Validator

This separation prevents an LLM response, a game score or a visual representation from being mistaken for scientific evidence.

What the platform does

Scientific description → mission. Molecular, biological, materials, engineering and other structured targets can be expressed as governed missions.

Mission → UAG. The compiler produces a canonical spatial/interaction representation that is independent of a specific game engine.

UAG → runtime. qFoldIT adapters target UEFN/Fortnite, Unity, UNIGINE, Web, Standalone and virtual-laboratory surfaces.

Runtime → evidence. Player/agent/simulator submissions return through CAMEO-style reconciliation and authoritative scientific validation.

Scientific domains

  • Protein and peptide design
  • Structural biology and molecular modeling
  • Drug discovery and ADMET
  • Synthetic biology and L-systems
  • Materials and crystal discovery
  • Batteries and advanced energy systems
  • Semiconductors and AI hardware
  • Quantum optimization
  • Aerospace and space science
  • Energy, hydrogen and carbon capture
  • Mining and resource processing
  • Industrial engineering and digital twins

Scientific validation

qFoldIT's current OpenStructure integration provides a trusted server-side boundary for structure validation:

CORPORATE_APP
↓
qFoldIT OPENSTRUCTURE service
↓
OpenStructure / `ost`
↓
LDDT / local-LDDT / QS-score
↓
ValidationResult

Protected references stay on the trusted side. Scientific failures are fail-closed and are not turned into synthetic scores.

Three clocks

For interactive scientific runtimes, qFoldIT separates:

  1. Authoring — scientific target preparation and mission compilation.
  2. Runtime — player/agent interaction and event capture.
  3. Reconciliation — scientific validation, evidence creation and STATE projection.

This is particularly important for UEFN: the public architecture does not claim that Verse itself performs arbitrary live network calls to external scientific validators during a match.

Human + AI discovery

qFoldIT optimizes for validated scientific contribution density, not simply for playtime.

Mission State + Player/Agent State + Historical Outcomes
↓
Learning Policy
↓
Search / Coaching
↓
Outcome
↓
Validation
↓
Evidence
↓
Strategy Update

Interactive runtime ecosystem

External engines and ecosystems are integration and distribution surfaces, not qFoldIT-owned infrastructure or IP.

SurfaceRole
Fortnite / UEFNMultiplayer interactive runtime
UnityGeneral-purpose engine runtime
UNIGINEHigh-fidelity simulation/runtime
WebBrowser-native 3D/physics runtime
StandaloneDesktop scientific interaction
Virtual LabResearch, training and simulation

The same scientific mission should be able to reach different audiences without rewriting the underlying scientific semantics.

Real science. Real play.

qFoldIT retains its original interactive vision: scientific problems can become spatial, cooperative and competitive experiences.

LEGO Fortnite Science

LEGO Fortnite biotech laboratory

qFoldIT UEFN Toolbelt

LEGO road to open science

Existing scientific and educational references

David Baker — Protein Folding Code
Kelly Chibale — Beyond the Code: AI 2050
Dr. Neil Voss — CryoEM & Protein Geometry
Silvia Holler — Future of folding
Alexei Lapkin — iDMT
Scientific publication — Playing Dice with the Universe
CAMEO — automated benchmarking

Open science

qFoldIT is designed to interoperate with open scientific ecosystems while preserving explicit provenance and licensing boundaries.

The current architecture acknowledges, among other upstream/reference systems, the Ersilia Open Source Initiative, FoldIT, OpenStructure, Virtual-Lab-Simulation and DropleX. Integration does not imply ownership of external source code, models, data, publications or trademarks.

Enterprise and public-sector use

The same mission architecture can support:

  • corporate R&D campaigns;
  • research institutions and universities;
  • scientific software and simulation workflows;
  • industrial optimization;
  • government and public-sector science programs;
  • citizen-science and educational deployments.

Private customer targets and protected ground truth remain inside authorized boundaries; the public site exposes only permitted STATE projections.

Evidence discipline

qFoldIT distinguishes implementation from possibility:

  • E1 — verified implementation evidence;
  • E2 — strong architecture/product evidence;
  • E3 — design/roadmap/option evidence;
  • EX — external/upstream evidence.

No third-party platform valuation, external benchmark, prospect list, playtime metric or roadmap claim is presented as qFoldIT revenue or owned IP.

Continue here

Contact

qFoldIT
qFoldIT@gmail.com
https://github.com/qfoldit

Sankofa: retrieve useful knowledge from the past and build forward.

Gye Nyame: except God, there are no limits.

Historical README archive

The complete previous public README is preserved verbatim in README-LEGACY-2026-08-21.md, including the full historical image set, links, acknowledgements, partnership material, visual references and legacy roadmap language.

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The Future of Molecular Design And Synthetic Biology Workflows. Using Distributed Architecture And 3D Engines. A multiplayer scientific research simulator that combines game mechanics, real-world scientific calculations (bioinformatics, quantum chemistry), and an economic model for crowdsourcing R&D.

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