Add functions to generate random u32 and u64 values - #544

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newpavlov merged 2 commits into
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u32_u64
Nov 26, 2024
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Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
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u32_u64

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@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

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cc @dhardy@briansmith

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dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Add functions to generate random u32 and u64 values - #544

Merged
newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

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@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

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cc @dhardy@briansmith

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dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add functions to generate random u32 and u64 values - #544

Merged
newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

Conversation

@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

@newpavlov

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cc @dhardy@briansmith

@dhardy

dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

@newpavlov

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add functions to generate random u32 and u64 values - #544

Merged
newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

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@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

@newpavlov

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cc @dhardy@briansmith

@dhardy

dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

@newpavlov

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add functions to generate random u32 and u64 values - #544

Merged
newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

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@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

@newpavlov

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cc @dhardy@briansmith

@dhardy

dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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@newpavlov@dhardy
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add functions to generate random u32 and u64 values - #544

Merged
newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

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@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

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cc @dhardy@briansmith

@dhardy

dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

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dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add functions to generate random u32 and u64 values - #544

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newpavlov merged 2 commits into
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Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
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u32_u64

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@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

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cc @dhardy@briansmith

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dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Add functions to generate random u32 and u64 values - #544

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newpavlov merged 2 commits into
masterfrom
u32_u64
Nov 26, 2024
Merged

Add functions to generate random u32 and u64 values#544
newpavlov merged 2 commits into
masterfrom
u32_u64

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@newpavlov

@newpavlovnewpavlov commented Nov 25, 2024

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These functions can be helpful for seed generation and implementation of OsRng. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can directly generate random u32/u64 values. Relying on the byte API may be less efficient in these cases.

Using u32 and u64 as function names may seem problematic, but based on the fastrand experience, it works well in practice, provided that users reference them as getrandom::u32/u64 without importing them directly.

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cc @dhardy@briansmith

@dhardy

dhardy commented Nov 25, 2024

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@newpavlov maybe though not really important for rand_core (we can already convert from bits). In any case, I won't depend on this until a new release is out so don't expect it to see use in rand v0.9.0.

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@dhardy
My plan is to release getrandom v0.3 before before rand v0.9. You will not be able to silently migrate from v0.2 to v0.3 even with rust-random/rand#1537 because of the changes around optional backend handling.

@dhardydhardy mentioned this pull request Nov 25, 2024

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So IIUC the purpose of the extra API is to:

  • Avoid an allocation when using WASI P2. I'd be tempted just to test whether dest.len() <= 8 (or some larger threshold) and use get_random_u64 then... except you always use that anyway. (Is this approach sensible for large buffers anyway?)
  • Minor optimisations for RDRAND/RNDR

To me, this doesn't seem to be sufficient reason to introduce the extra API surface.

@newpavlov

newpavlov commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation. The u32/u64 generation support by some platforms is just an additional argument for why it should be done in this crate.

@dhardy

dhardy commented Nov 25, 2024

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The main motivation is user convenience, since the main use case of this crate is seed generation.

I always saw this crate as a low level implementation crate, not something which would be used directly by many users.

getrandom does now have 1093 published dependent crates to rand's 16269, so maybe I'm partly wrong.

@newpavlov
newpavlov merged commit e694075 into masterNov 26, 2024
@newpavlov
newpavlov deleted the u32_u64 branch November 26, 2024 13:38
takumi-earth pushed a commit to earthlings-dev/getrandom that referenced this pull request Jan 27, 2026
)
These functions can be helpful for seed generation and implementation of
`OsRng`. Additionally, some backends (Hermit, RDRAND, RNDR, WASI p2) can
directly generate random `u32`/`u64` values. Relying on the byte API may
be less efficient in these cases.
Using `u32` and `u64` as function names may seem problematic, but based
on the `fasrand` experience, it works well in practice, provided that
users reference them as `getrandom::u32/u64` without importing them
directly.
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