Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
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Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

Merged
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

@dhardy

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

@dhardy

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

@newpavlov

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

@dhardy

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

@dhardy

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
Merged

Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

@dhardy

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

@dhardy

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Make getrandom a non-pub dep; rename feature to os_rng - #1537

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dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom
Nov 26, 2024
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Make getrandom a non-pub dep; rename feature to os_rng#1537
dhardy merged 10 commits into
rust-random:masterfrom
dhardy:getrandom

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  • Added a CHANGELOG.md entry

Remove getrandom from the public API so that upgrading the version used will be non-breaking.

Rename the feature getrandom to os_rng. This is in line with small_rng, std_rng, and its effect of enabling OsRng, from_os_rng and rand::rng.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

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I think getrandom::Error can be still exposed in the public API of rand_core. I don't think it's worth to wrap it in a custom type at this stage.

I disagree: getrandom is an implementation detail that does not need to be exposed to the user. Bumping the getrandom version should not require a version bump to rand_core.

It is possible to add a method like fn as_getrandom_0_2(self) -> Option<getrandom::Error>, but it would need to be feature-gated behind a getrandom_0_2 feature I think. Or use an external crate which provides traits like raw-window-handle (but you still end up needing the version-specific feature in rand_core).

For now I'm not sure it's worth bothering with this however.

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I am fine with wrapping the error, it's just that I don't see much merit in it since it's unlikely that API of getrandom will evolve faster than API of rand. It would've been a different story if it was a rand v1.0 release.

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It would've been a different story if it was a rand v1.0 release.

Pretty much all the changes I've been planning are already in master, so my plan is to essentially treat v0.9 as an extended Beta for v1.0.

Yes, there's #1261, but if any of that lands it's more likely to be in v2.0 or later. Much of it depends on future Rust features.

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