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Set the number of enabled vertex attributes upon a shader program switch - #16

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Set the number of enabled vertex attributes upon a shader program switch#16
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@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
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mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
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Set the number of enabled vertex attributes upon a shader program switch - #16

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mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

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@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
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Thanks!

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mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
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Set the number of enabled vertex attributes upon a shader program switch - #16

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mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

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@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
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@mikolalysenko

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Thanks!

@mikolalysenko
mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
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Set the number of enabled vertex attributes upon a shader program switch - #16

Merged
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

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@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
4 tasks
@mikolalysenko

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Thanks!

@mikolalysenko
mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
Skip to content

Set the number of enabled vertex attributes upon a shader program switch - #16

Merged
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

Conversation

@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
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@mikolalysenko

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Thanks!

@mikolalysenko
mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
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Set the number of enabled vertex attributes upon a shader program switch - #16

Merged
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

Conversation

@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
4 tasks
@mikolalysenko

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Thanks!

@mikolalysenko
mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Set the number of enabled vertex attributes upon a shader program switch by monfera · Pull Request #16 · stackgl/gl-shader · GitHub
Skip to content

Set the number of enabled vertex attributes upon a shader program switch - #16

Merged
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray
Sep 7, 2016
Merged

Set the number of enabled vertex attributes upon a shader program switch#16
mikolalysenko merged 1 commit into
stackgl:masterfrom
plotly:disableVertexAttribArray

Conversation

@monfera

@monferamonfera commented Sep 7, 2016

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We ran into issues resulting in "glDrawArrays: attempt to render with no buffer attached to enabled attribute 1" and nothing rendered from that point on. Deriving from the standard, the way of avoiding the error seems to be either of:

  1. managing which vertex attrib arrays are enabled and disabled
  2. keeping vertex attrib arrays enabled but binding a mock or legacy buffer to it

The latter solution feels less robust in that it requires bindings to be left around 'just in case' a next shader program has fewer attributes and might benefit from the leftover binding.

This concept is the former solution. It works out fine with the plotly codebase on initial tests. There are two slight drawbacks: binding information to the gl object is safe but not pretty; use of introspection in render time. The latter problem is easily solved by flipping the comment line in the var newAttribCount lines.

I'd like to get feedback as this issue might have already come up and the resolution might have fallen some different way. As far as I know this approach is fairly common in tools that shuffle shaders in and out.

@etpinardetpinard mentioned this pull request Sep 7, 2016
4 tasks
@mikolalysenko

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Thanks!

@mikolalysenko
mikolalysenko merged commit 61e771e into stackgl:masterSep 7, 2016
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