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floating-origin
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Unity3d Planetary Terrain and Floating Origin
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May 20, 2018 - C#
A proof of concept for a Continuous Floating Origin system that is used to avoid Floating Point errors.
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Nov 16, 2020 - C#
A Three.js extension providing camera-relative high-precision line rendering using split double-precision coordinates. Designed for large-scale scenes where standard Float32 line rendering suffers from jitter and precision loss. Ideal for astronomy, planetary visualization, geospatial applications, CAD, and scientific simulations.
visualization webgl threejs typescript graphics rendering gis three-js three high-precision floating-origin camera-relative-rendering
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Aug 9, 2026 - TypeScript
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