I'm Anthony (a.k.a worm jar), half Thai half French, based in Montpellier, France.
I am always ready to learn about new ways to combine the worlds of Tech and Art; This includes Shaders (GLSL), VFX, Gameplay programming, Procedural/Parametric textures, and much more!
My strength lies in my ability to combine and understand different fields. I specialize in coding and applied Maths, but have a basic grip on 3D Modeling/Sculpting, Texturing, and game design. This allows me to be useful, no matter the situation!
As a student, it is my job to be curious, and to learn as much as possible about the fields that drives me forward. Being in any opportunity to learn, apply, and concretise is when I shine.
Please do check out my public repositories 😄
I currently use:
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Unity
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Unreal Engine
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the Adobe Suite
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Shadertoy
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Visual Studio