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worm-jar/README.md

Hi! ✨

I'm Anthony (a.k.a worm jar), half Thai half French, based in Montpellier, France.

I use code and mathematics to create and animate art.

I am always ready to learn about new ways to combine the worlds of Tech and Art; This includes Shaders (GLSL), VFX, Gameplay programming, Procedural/Parametric textures, and much more!

My strength lies in my ability to combine and understand different fields. I specialize in coding and applied Maths, but have a basic grip on 3D Modeling/Sculpting, Texturing, and game design. This allows me to be useful, no matter the situation!

As a student, it is my job to be curious, and to learn as much as possible about the fields that drives me forward. Being in any opportunity to learn, apply, and concretise is when I shine.

Please do check out my public repositories 😄

I currently use:

  • Unity

  • Unreal Engine

  • the Adobe Suite

  • Shadertoy

  • Visual Studio

Pinned Loading

  1. Branch-of-Bravery Branch-of-Bravery Public

    End of Year 1 ESMA Sidescroller Project

    C#

  2. ReBoot ReBoot Public

    End of Year 2 ESMA Group Project

  3. Bob-le-Bober Bob-le-Bober Public

    ESMA GGJ-2024 Project

    ASP.NET

  4. Shadertoy-GLSL-shaders Shadertoy-GLSL-shaders Public

    My GLSL Shaders