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fix(content): fix Chronozon death/regen behaviour if no hero found - #990

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Pazaz merged 1 commit into
2004Scape:mainfrom
noted-shark:chronozon-fixes
Nov 12, 2024
Merged

fix(content): fix Chronozon death/regen behaviour if no hero found#990
Pazaz merged 1 commit into
2004Scape:mainfrom
noted-shark:chronozon-fixes

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  • Add 2.5% combat xp scaling for Chronozon
  • Changed death/regen behaviour:
    • If you've cast all the spells (or have done the quest before) Chronozon will die, and if you did the most damage and are on the right quest stage it'll drop the crest piece
    • If you've cast all the spells but didn't do the most damage, it'll die with no drop for anyone
    • If you haven't cast all the spells, it regens with a message
    • If it can't find the player attacking it, it regens silently

@Pazaz
Pazaz merged commit b569b2a into 2004Scape:mainNov 12, 2024
Pazaz added a commit that referenced this pull request Nov 16, 2024
We've reached 1000 PRs! Sincerest appreciation to all contributors that
are working on this.
## Content Changes
### Features
* #968
* #991
### Fixes
* #989
* #990
* #998
* #1000
* #1003
## Engine Changes
### Features
* #992
* #994
* #996
* #1001
* Automatic image quantization. We use the original packed sprites, so
this code only runs when custom images are added to the data folder.
### Fixes
* #993
* #995
* #1002
* Jagfile decompression could fail using standard libbz2 due to a
packing oversight. The client was unaffected.
* Removed quotes from constants referenced in scripts.
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@noted-shark@Pazaz