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fix(engine): npc renderer to remove permanent nids properly - #993

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Pazaz merged 1 commit into
2004Scape:mainfrom
ultraviolet-jordan:fix/npcrenderer
Nov 12, 2024
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fix(engine): npc renderer to remove permanent nids properly#993
Pazaz merged 1 commit into
2004Scape:mainfrom
ultraviolet-jordan:fix/npcrenderer

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@ultraviolet-jordan

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Moving it to the appropriate spot since it was written before I wrote the npc.nid = -1; & npc.uid = -1;.

@Pazaz
Pazaz merged commit c524b99 into 2004Scape:mainNov 12, 2024
Pazaz added a commit that referenced this pull request Nov 16, 2024
We've reached 1000 PRs! Sincerest appreciation to all contributors that
are working on this.
## Content Changes
### Features
* #968
* #991
### Fixes
* #989
* #990
* #998
* #1000
* #1003
## Engine Changes
### Features
* #992
* #994
* #996
* #1001
* Automatic image quantization. We use the original packed sprites, so
this code only runs when custom images are added to the data folder.
### Fixes
* #993
* #995
* #1002
* Jagfile decompression could fail using standard libbz2 due to a
packing oversight. The client was unaffected.
* Removed quotes from constants referenced in scripts.
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@ultraviolet-jordan@Pazaz