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ci: re-enable PS5 job - #4117
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Split the WebGL CI into a build phase and a run phase. webgl-build.yml now exposes the built player as a dedicated 'players' artifact, and a new webgl-test.yml run job consumes it and executes the PlayMode tests inside Firefox on a GPU-backed Ubuntu agent (Unity::VM::GPU, rtx2080). The Firefox browser flags are passed explicitly so UTR does not attempt to download the browser from Stevedore. The run job is wired into the Nightly and Weekly (QV) triggers only, not into PR triggers, since WebGL failures are infrequent and the build is slow. Runtime RuntimePlatform.WebGLPlayer exclusions are intentionally deferred to be added reactively after the first real CI run.
michalChrobot
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August 12, 2026 14:30
michalChrobot
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a team, EmandM and NoelStephensUnity
as code ownersAugust 12, 2026 14:30
EmandM
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Aug 31, 2026
* fix: Message sending GC allocations (#4119) * fix: GC allocations * Add message receive allocations test * Revert the fix to check ILPP build fails the test * Revert forced failure * Remove gc checks on NetworkListTests * ci: re-enable PS5 and Switch jobs (#4117) * Re-enabled ps5 and webgl * ci: Add WebGL PlayMode test job (MTT-15569) Split the WebGL CI into a build phase and a run phase. webgl-build.yml now exposes the built player as a dedicated 'players' artifact, and a new webgl-test.yml run job consumes it and executes the PlayMode tests inside Firefox on a GPU-backed Ubuntu agent (Unity::VM::GPU, rtx2080). The Firefox browser flags are passed explicitly so UTR does not attempt to download the browser from Stevedore. The run job is wired into the Nightly and Weekly (QV) triggers only, not into PR triggers, since WebGL failures are infrequent and the build is slow. Runtime RuntimePlatform.WebGLPlayer exclusions are intentionally deferred to be added reactively after the first real CI run. * corrected images * disabled webgl test * adjustments * Removed WebGL changes * reverted change * added diagnostic for switch * corrected Switch sdk version * temporarily disabled switch * corrected ticket description * chore: Updated aspects of Netcode package in anticipation of v2.13.2 release (#4121) * ci: Add pets-svc to pr-description-check exclusion list (#4125) Changde users exclusion to pattern exclusion in pr description check * trunk shadow changes: com.unity.netcode.gameobjects (#4120) * Updated changelog and package version for Netcode in anticipation of v2.13.1 release * typo in build automation * trunk shadow changes: com.unity.netcode.gameobjects [skip ci] * Revert CHANGELOG changes * Added UNITY_TEST_FRAMEWORK_1_7_OR_NEWER guard and UnityCoreClrExplicitDisabledAttributeShim.cs to make attribute usage possible * corrected svc bot exclusion --------- Co-authored-by: netcode-automation <svc-netcode-sdk@unity3d.com> Co-authored-by: Michał Chrobot <michal.chrobot@unity3d.com> Co-authored-by: PETS automation <299490404+pets-svc[bot]@users.noreply.github.com> Co-authored-by: Emma <emma.mcmillan@unity3d.com> * chore(deps): update ci deps updates (#4085) Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com> * fixed CI + addressed U-PR comments --------- Co-authored-by: Emma <emma.mcmillan@unity3d.com> Co-authored-by: Netcode team bot <svc-netcode-sdk@unity3d.com> Co-authored-by: pets-svc[bot] <299490404+pets-svc[bot]@users.noreply.github.com> Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
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Purpose of this PR
PR that re-enables previously disabled PS5 job (https://jira.unity3d.com/browse/MTT-12118)
Jira ticket
https://jira.unity3d.com/browse/MTT-12118
Documentation
N/A
Testing & QA (How your changes can be verified during release Playtest)
Green CI
Up-port
Will do
Backports
N/A