Skip to content

fix(Win32): unblock test suite build — Menu no longer exposes .elements - #10

Open
vitalyster wants to merge 5 commits into
codelynx:developfrom
vitalyster:win32-test-fix
Open

fix(Win32): unblock test suite build — Menu no longer exposes .elements#10
vitalyster wants to merge 5 commits into
codelynx:developfrom
vitalyster:win32-test-fix

Conversation

@vitalyster

Copy link
Copy Markdown

The Menu control rework removed the .elements accessor that the
Win32 command-dispatch test relied on, breaking the Win32 test target
compile (swift test fails before any test runs). Build the elements
via MenuBuilder.buildExpression instead — the test's purpose
(environment capture at render time) is unchanged.

Stacked on #9 (sf_symbol_map). The diff includes the DPI and symbol
commits from #8/#9 until those merge.

vitalysterand others added 2 commits August 20, 2026 13:18
The glyph font is scaled by the monitor DPI (pointSize × dpiScale) but
the STATIC box holding it was not, so icons were cropped on high-DPI
displays. Scale the box too.
Co-Authored-By: Claude <noreply@anthropic.com>
SwiftUI window sizes are logical points; windows were created at the
same number of physical pixels, so a 1100×720 window appeared as
550×360 at 200% DPI. Sizes the app specifies (defaultWindowSize,
windowSizing(.size), min/max track sizes) are now scaled by the
window's own DPI (per-monitor).
Windows without a specified size keep the CW_USEDEFAULT system default
instead of the previous hardcoded 400×300/500×600 fallbacks.
Text rendered at DPI-scaled font sizes while the boxes around it were
measured at 96 DPI, so at 200% DPI buttons came out half-size and
cropped.
- measureText scales the default 14pt by the window's DPI (DirectWrite
format and GDI fallback)
- the D2D flat button paints with the scaled default size
- the D2D render target pins its DPI to 96 so drawing coordinates match
the layout engine's physical pixels (the default system-DPI target
reinterpreted every coordinate as DIPs and doubled sizes at 200%)
Adds SF Symbol → Material Symbol mappings: iphone.gen3 → smartphone,
iphone.slash → no_sim, square.on.square → history, camera →
photo_camera, record.circle → fiber_manual_record, plus the matching
PUA codepoints.
The Menu control rework removed the .elements accessor the Menu
command-dispatch test relied on, breaking the Win32 test target
compile. Build the elements via MenuBuilder instead; the test's
purpose — environment capture at render time — is unchanged.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@vitalyster