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feat: SF symbol map entries for devices/media - #9

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vitalyster:sf_symbol_map
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feat: SF symbol map entries for devices/media#9
vitalyster wants to merge 4 commits into
codelynx:developfrom
vitalyster:sf_symbol_map

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Adds SF Symbol → Material Symbol mappings for device and media icons:
iphone.gen3 → smartphone, iphone.slash → no_sim, square.on.square →
history, camera → photo_camera, record.circle → fiber_manual_record,
plus the matching PUA codepoints.

Stacked on #8 (dpi_fixes). The diff currently includes the DPI
commits from #8; it shrinks to just this change once #8 merges.

The glyph font is scaled by the monitor DPI (pointSize × dpiScale) but
the STATIC box holding it was not, so icons were cropped on high-DPI
displays. Scale the box too.
Co-Authored-By: Claude <noreply@anthropic.com>
SwiftUI window sizes are logical points; windows were created at the
same number of physical pixels, so a 1100×720 window appeared as
550×360 at 200% DPI. Sizes the app specifies (defaultWindowSize,
windowSizing(.size), min/max track sizes) are now scaled by the
window's own DPI (per-monitor).
Windows without a specified size keep the CW_USEDEFAULT system default
instead of the previous hardcoded 400×300/500×600 fallbacks.
Text rendered at DPI-scaled font sizes while the boxes around it were
measured at 96 DPI, so at 200% DPI buttons came out half-size and
cropped.
- measureText scales the default 14pt by the window's DPI (DirectWrite
format and GDI fallback)
- the D2D flat button paints with the scaled default size
- the D2D render target pins its DPI to 96 so drawing coordinates match
the layout engine's physical pixels (the default system-DPI target
reinterpreted every coordinate as DIPs and doubled sizes at 200%)
Adds SF Symbol → Material Symbol mappings: iphone.gen3 → smartphone,
iphone.slash → no_sim, square.on.square → history, camera →
photo_camera, record.circle → fiber_manual_record, plus the matching
PUA codepoints.
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