fix(Win32): scale window sizes and Material Symbol boxes by the window's DPI - #8
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vitalyster wants to merge 3 commits into
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fix(Win32): scale window sizes and Material Symbol boxes by the window's DPI#8vitalyster wants to merge 3 commits into
vitalyster wants to merge 3 commits into
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The glyph font is scaled by the monitor DPI (pointSize × dpiScale) but the STATIC box holding it was not, so icons were cropped on high-DPI displays. Scale the box too. Co-Authored-By: Claude <noreply@anthropic.com>
This was referenced Aug 20, 2026
SwiftUI window sizes are logical points; windows were created at the same number of physical pixels, so a 1100×720 window appeared as 550×360 at 200% DPI. Sizes the app specifies (defaultWindowSize, windowSizing(.size), min/max track sizes) are now scaled by the window's own DPI (per-monitor). Windows without a specified size keep the CW_USEDEFAULT system default instead of the previous hardcoded 400×300/500×600 fallbacks.
Text rendered at DPI-scaled font sizes while the boxes around it were measured at 96 DPI, so at 200% DPI buttons came out half-size and cropped. - measureText scales the default 14pt by the window's DPI (DirectWrite format and GDI fallback) - the D2D flat button paints with the scaled default size - the D2D render target pins its DPI to 96 so drawing coordinates match the layout engine's physical pixels (the default system-DPI target reinterpreted every coordinate as DIPs and doubled sizes at 200%)
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Win32 DPI fixes (three commits):
Material Symbol glyph boxes scale with DPI. The glyph font is scaled by the monitor DPI but the STATIC box holding it was not, so icons were cropped on high-DPI displays.
Window sizes are scaled by the window's own DPI. SwiftUI window sizes (defaultWindowSize, windowSizing(.size), min/max track sizes) are logical points; the backend created windows at the same number of physical pixels, so a 1100×720 window appeared as 550×360 at 200% DPI. Specified sizes are now scaled by
GetDpiForWindow(per-monitor). Windows without a specified size keep theCW_USEDEFAULTsystem default instead of the previous hardcoded 400×300/500×600 fallbacks.Text measurement and D2D rendering scale with DPI. Text rendered at DPI-scaled font sizes while the boxes around it were measured at 96 DPI, so at 200% DPI buttons came out half-size and cropped.
measureTextnow scales by the window's DPI; the D2D flat button paints with the scaled default size; the D2D render target pins its DPI to 96 so drawing coordinates match the layout engine's physical pixels.Expected doc impact: parity matrix / implementation tracker may want a DPI-awareness note (coordinator-owned).