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instance_create
drewmccluskey edited this page Jan 29, 2019
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2 revisions
Creates object in room
instance_create(position,obj,layer)| Argument | Description |
|---|---|
Vector2 position | Position wher will be object created |
Type obj | Object to be created |
string layer | Name of object layer where it should be created |
Returns:GameObject
This function will create a game instance on a specified layer and at a specified position.
if(mouse_check_button_pressed(MouseButtons.Left)){instance_create(newVector2(200,15),typeof(oPlayer),"Object layer 1");}This will create instance oPlayer (must be located in the resources folder) on layer "Object layer 1" in the specified position (200, 15).
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