string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

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Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

string_format

CryoEagle edited this page Dec 26, 2018 · 6 revisions

string_format

Turns a real number into a string using your own formatting.

Syntax:

string_format(val,tot,dec)
ArgumentDescription
int valThe real number to be turned into a string.
int totThe total number of places of the main number to be shown. Zeroes or spaces will be inserted to match this.
int decThe number of decimal places to be included.

Returns:string

Description

Turns a real number into a string using your own formatting, where you can choose how many "places" are saved to the string and how many decimal places are saved also. Both can be very handy, some games prefer to display a score as a set number of digits, while control over decimal places can be good for a high accuracy the two decimal places of string() cannot provide. If the number of places specified is greater than the value to be shown and/or the number plus the decimal places that have been specified is less than the total places, then spaces will be added before the value to make up the difference (see the example below). Zeros will be added to the right of the decimal point if the value given is less than the total and the number of decimal places to include.

Example:

str1=string_format(1234,8,0);str2=string_format(pi,1,10);str3=string_format(pi,5,5);

This will set str1 to " 1234", str2 to "3.1415926535" and str3 to " 3.14159".

Back to strings

Clone this wiki locally