[VPC_SCRIPTS] annoying warning on prebuild event #549

Description

@HSPMDev15

This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

The prebuild event reports a batch syntax error during the build (image)

Image

The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

tested on VS 2022 (don't know if other toolsets show the same result)

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
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      [VPC_SCRIPTS] annoying warning on prebuild event #549

      Description

      @HSPMDev15

      This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

      The prebuild event reports a batch syntax error during the build (image)

      Image

      The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

      tested on VS 2022 (don't know if other toolsets show the same result)

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          [VPC_SCRIPTS] annoying warning on prebuild event #549

          Description

          @HSPMDev15

          This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

          The prebuild event reports a batch syntax error during the build (image)

          Image

          The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

          tested on VS 2022 (don't know if other toolsets show the same result)

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          No one assigned

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            BugSomething isn't working

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            No type

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            No projects

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              No milestone

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [VPC_SCRIPTS] annoying warning on prebuild event #549

              Description

              @HSPMDev15

              This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

              The prebuild event reports a batch syntax error during the build (image)

              Image

              The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

              tested on VS 2022 (don't know if other toolsets show the same result)

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              No one assigned

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                BugSomething isn't working

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  [VPC_SCRIPTS] annoying warning on prebuild event #549

                  Description

                  @HSPMDev15

                  This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

                  The prebuild event reports a batch syntax error during the build (image)

                  Image

                  The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

                  tested on VS 2022 (don't know if other toolsets show the same result)

                  Metadata

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                  No one assigned

                    Labels

                    BugSomething isn't working

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                    No type

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                    No projects

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                      No milestone

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                      None yet

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      [VPC_SCRIPTS] annoying warning on prebuild event #549

                      Description

                      @HSPMDev15

                      This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

                      The prebuild event reports a batch syntax error during the build (image)

                      Image

                      The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

                      tested on VS 2022 (don't know if other toolsets show the same result)

                      Metadata

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                      Assignees

                      No one assigned

                        Labels

                        BugSomething isn't working

                        Type

                        No type

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                        No projects

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                          No milestone

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                          None yet

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                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          [VPC_SCRIPTS] annoying warning on prebuild event #549

                          Description

                          @HSPMDev15

                          This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

                          The prebuild event reports a batch syntax error during the build (image)

                          Image

                          The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

                          tested on VS 2022 (don't know if other toolsets show the same result)

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            BugSomething isn't working

                            Type

                            No type

                            Projects

                            No projects

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                              No milestone

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                              None yet

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              [VPC_SCRIPTS] annoying warning on prebuild event #549

                              Description

                              @HSPMDev15

                              This occurs when building any solution file on release mode, i haven't verified whether the same occurs on debug

                              The prebuild event reports a batch syntax error during the build (image)

                              Image

                              The error comes from the $PreBuildEvent configuration defined in source_dll_win32_base.vpc but it doesn't stopped the compilation and my friend was still able to launch and play the game without issues

                              tested on VS 2022 (don't know if other toolsets show the same result)

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                              No one assigned

                                Labels

                                BugSomething isn't working

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                                No type

                                Projects

                                No projects

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                                  No milestone

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                                  None yet

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                                  No branches or pull requests

                                  Issue actions