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Fix command line syntax in prebuild event - #550

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this closes#549

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This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

Open
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master

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@HSPMDev15

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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

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HSPMDev15 wants to merge 1 commit into
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HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

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HSPMDev15 wants to merge 1 commit into
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HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

Open
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master

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@HSPMDev15

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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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@HSPMDev15
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

Open
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master

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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

Open
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master

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@HSPMDev15

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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

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@HSPMDev15
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Fix command line syntax in prebuild event by HSPMDev15 · Pull Request #550 · mapbase-source/source-sdk-2013 · GitHub
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Fix command line syntax in prebuild event - #550

Open
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master
Open

Fix command line syntax in prebuild event#550
HSPMDev15 wants to merge 1 commit into
mapbase-source:masterfrom
HSPMDev15:master

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@HSPMDev15

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Does this PR close any issues?

this closes#549

PR Checklist

  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

This fixes the batch command syntax used in the pre build event

Tested only with VS 2022. After applying this change the syntax error no longer appears in the build output, original issue did not prevent launching the game, but it produced an unnecessary MSB3073 error

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[VPC_SCRIPTS] annoying warning on prebuild event

1 participant

@HSPMDev15