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Separate most of rustc::lint::builtin into a separate crate. - #22801
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rust-highfive
commented
Feb 25, 2015
r? @eddyb (rust_highfive has picked a reviewer for you, use r? to override) |
huonw
commented
Feb 25, 2015
r? @kmcallister |
nagisa
commented
Feb 25, 2015
Nice improvement! Since we have a separate crate for lints now, would be nice to split librustc_lint/builtin.rs into several files, e.g. each for a lint. |
huonw
commented
Feb 25, 2015
@nagisa yeah definitely, that's #22206. I don't have time to do it all immediately, but this patch makes it much easier to do incrementally since the compile times are much shorter. I thought it better to land this (to let everyone get the benefits now) than have it blocked on me doing the reorganisation first. |
bors
commented
Feb 25, 2015
☔ The latest upstream changes (presumably #22796) made this pull request unmergeable. Please resolve the merge conflicts. |
huonw
commented
Feb 26, 2015
Rebased & fixed the missing word. |
kmcallister
commented
Feb 27, 2015
bors
commented
Feb 27, 2015
⌛ Testing commit 26ea732 with merge 35923cb... |
bors
commented
Feb 27, 2015
💔 Test failed - auto-win-32-nopt-t |
alexcrichton
commented
Feb 27, 2015
@bors: retry clean |
bors
commented
Feb 28, 2015
☔ The latest upstream changes (presumably #22860) made this pull request unmergeable. Please resolve the merge conflicts. |
This pulls out the implementations of most built-in lints into a separate crate, to reduce edit-compile-test iteration times with librustc_lint and increase parallelism. This should enable lints to be refactored, added and deleted much more easily as it slashes the edit-compile cycle to get a minimal working compiler to test with (`make rustc-stage1`) from librustc -> librustc_typeck -> ... -> librustc_driver -> libcore -> ... -> libstd to librustc_lint -> librustc_driver -> libcore -> ... libstd which is significantly faster, mainly due to avoiding the librustc build itself. The intention would be to move as much as possible of the infrastructure into the crate too, but the plumbing is deeply intertwined with librustc itself at the moment. Also, there are lints for which diagnostics are registered directly in the compiler code, not in their own crate traversal, and their definitions have to remain in librustc. This is a [breaking-change] for direct users of the compiler APIs: callers of `rustc::session::build_session` or `rustc::session::build_session_` need to manually call `rustc_lint::register_builtins` on their return value. This should make rust-lang#22206 easier.
huonw
commented
Feb 28, 2015
@bors r=kmcallister 3909 |
bors
commented
Feb 28, 2015
This pulls out the implementations of most built-in lints into a separate crate, to reduce edit-compile-test iteration times with librustc_lint and increase parallelism. This should enable lints to be refactored, added and deleted much more easily as it slashes the edit-compile cycle to get a minimal working compiler to test with (`make rustc-stage1`) from librustc -> librustc_typeck -> ... -> librustc_driver -> libcore -> ... -> libstd to librustc_lint -> librustc_driver -> libcore -> ... libstd which is significantly faster, mainly due to avoiding the librustc build itself. The intention would be to move as much as possible of the infrastructure into the crate too, but the plumbing is deeply intertwined with librustc itself at the moment. Also, there are lints for which diagnostics are registered directly in the compiler code, not in their own crate traversal, and their definitions have to remain in librustc. This is a [breaking-change] for direct users of the compiler APIs: callers of `rustc::session::build_session` or `rustc::session::build_session_` need to manually call `rustc_lint::register_builtins` on their return value. This should make #22206 easier.
bors
commented
Feb 28, 2015
Manishearth
commented
Feb 28, 2015
\o/ |
This pulls out the implementations of most built-in lints into a
separate crate, to reduce edit-compile-test iteration times with
librustc_lint and increase parallelism. This should enable lints to be
refactored, added and deleted much more easily as it slashes the
edit-compile cycle to get a minimal working compiler to test with (
make rustc-stage1) fromto
which is significantly faster, mainly due to avoiding the librustc build
itself.
The intention would be to move as much as possible of the infrastructure
into the crate too, but the plumbing is deeply intertwined with librustc
itself at the moment. Also, there are lints for which diagnostics are
registered directly in the compiler code, not in their own crate
traversal, and their definitions have to remain in librustc.
This is a [breaking-change] for direct users of the compiler APIs:
callers of
rustc::session::build_sessionorrustc::session::build_session_need to manually callrustc_lint::register_builtinson their return value.This should make #22206 easier.